Method
CoglOnscreenqueue_damage_region
Declaration [src]
void
cogl_onscreen_queue_damage_region (
CoglOnscreen* onscreen,
const int* rectangles,
int n_rectangles
)
Description [src]
Implementation for https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_partial_update.txt This immediately queues state to OpenGL that will be used for the next swap. This needs to be called every frame.
The expected values are independent of any viewport transforms applied to the framebuffer.