Method
ClutterPathadd_move_to
Declaration [src]
void
clutter_path_add_move_to (
ClutterPath* path,
gint x,
gint y
)
Description [src]
Adds a CLUTTER_PATH_MOVE_TO
type node to the path. This is usually
used as the first node in a path. It can also be used in the middle
of the path to cause the actor to jump to the new coordinate.