Constructor

CoglTexture2DSlicednew_from_data

Declaration [src]

CoglTexture2DSliced*
cogl_texture_2d_sliced_new_from_data (
  CoglContext* ctx,
  int width,
  int height,
  int max_waste,
  CoglPixelFormat format,
  int rowstride,
  const uint8_t* data,
  GError** error
)

Description [src]

Creates a new CoglTexture2DSliced texture based on data residing in memory.

A CoglTexture2DSliced may internally be comprised of 1 or more CoglTexture2D textures depending on GPU limitations. For example if the GPU only supports power-of-two sized textures then a sliced texture will turn a non-power-of-two size into a combination of smaller power-of-two sized textures. If the requested texture size is larger than is supported by the hardware then the texture will be sliced into smaller textures that can be accessed by the hardware.

max_waste is used as a threshold for recursively slicing the right-most or bottom-most slices into smaller sizes until the wasted padding at the bottom and right of the textures is less than specified. A negative max_waste will disable slicing.

This api will always immediately allocate GPU memory for all the required texture slices and upload the given data so that the data pointer does not need to remain valid once this function returns. This means it is not possible to configure the texture before it is allocated. If you do need to configure the texture before allocation (to specify constraints on the internal format for example) then you can instead create a CoglBitmap for your data and use cogl_texture_2d_sliced_new_from_bitmap() or use cogl_texture_2d_sliced_new_with_size() and then upload data using cogl_texture_set_data()

It’s possible for the allocation of a sliced texture to fail due to impossible slicing constraints if a negative max_waste value is given. If the given virtual texture size is larger than is supported by the hardware but slicing is disabled the texture size would be too large to handle.

This method is not directly available to language bindings.

Parameters

ctx

Type: CoglContext

A CoglContext.

The data is owned by the caller of the function.
width

Type: int

Width of texture in pixels.

height

Type: int

Height of texture in pixels.

max_waste

Type: int

The threshold of how wide a strip of wasted texels are allowed along the right and bottom textures before they must be sliced to reduce the amount of waste. A negative can be passed to disable slicing.

format

Type: CoglPixelFormat

The CoglPixelFormat the buffer is stored in in RAM.

rowstride

Type: int

The memory offset in bytes between the start of each row in data. A value of 0 will make Cogl automatically calculate rowstride from width and format.

data

Type: const uint8_t*

Pointer the memory region where the source buffer resides.

The data is owned by the caller of the function.
error

Type: GError **

The return location for a recoverable error.

The argument can be NULL.
If the return location is not NULL, then you must initialize it to a NULL GError*.
The argument will be left initialized to NULL by the constructor if there are no errors.
In case of error, the argument will be set to a newly allocated GError; the caller will take ownership of the data, and be responsible for freeing it.

Return value

Type: CoglTexture2DSliced

A newly created CoglTexture2DSliced or NULL on failure and error will be updated.

The caller of the function takes ownership of the data, and is responsible for freeing it.