Chamfer

Simulate lighting of a chamfered 3D-edges for an alpha-defined shape.
Blend Mode
What blending mode a light map will be applied with.
name: blendmode type: enum
Strength
name: strength type: double default: 0.30 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Depth
name: depth type: double default: 0.50 minimum: 0.01 maximum: 1.00 ui-minimum: 0.01 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Curvature
Curvature at 0.5 we are close to a circle shape, 1.0 is straight, values above 1.0 are concave.
name: curvature type: double default: 1.00 minimum: 0.00 maximum: 8.00 ui-minimum: 0.00 ui-maximum: 4.00 ui-gamma: 2.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Light direction
Light angle (degrees). For most blend modes this rotates lighting of the bevel.
name: azimuth type: double default: 67.00 minimum: 0.00 maximum: 360.00 ui-minimum: 0.00 ui-maximum: 360.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 15.00 ui-digits: 2 direction:ccw unit:degree
Detailed options
name: detailed-options type: boolean default: False
Mask with initial alpha
Keep alpha coverage, avoids growing of the shape beyond initial position.
name: mask-with-alpha type: boolean default: True visible:detailed_options
Use distance-transform
Use gegl:distance-transform for computing base-shape, ideally the curvature and thickness controls also control the non-distance-transform case.
name: use-dt type: boolean default: True visible:detailed_options
Light Elevation
Elevation angle (degrees). For most blend modes this shifts the lightest colors of the bevel.
name: elevation type: double default: 12.50 minimum: 0.00 maximum: 90.00 ui-minimum: 0.00 ui-maximum: 90.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 15.00 ui-digits: 2 visible:detailed_options unit:degree
Emboss Depth
Emboss Depth. For some blend modes it adds depth and for others adds detail to the bevel.
name: emboss-depth type: int default: 1 minimum: 1 maximum: 100 ui-minimum: 1 ui-maximum: 100 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 visible:detailed_options
Distance transform smoothing
Applies a mild mean curvature blur on the bevel
name: dt-mcb-iterations type: int default: 7 minimum: 0 maximum: 10 ui-minimum: 0 ui-maximum: 10 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5 visible:detailed_options
Normal Bevel Effect
Internal Gaussian Blur makes a bumpish bevel. Making this too high will create an undesirable effect. The larger the text the higher this slider should be.
name: gaus type: double default: 1.00 minimum: 0.00 maximum: 5.50 ui-minimum: 0.00 ui-maximum: 4.00 ui-gamma: 1.00 ui-step-small: 0.10 ui-step-big: 1.00 ui-digits: 3 visible:detailed_options
Sharp Bevel Effect
Internal Box Blur makes a sharp bevel. Making this too high will create an undesirable effect. The larger the text the higher this slider should be.
name: box type: int default: 3 minimum: 0 maximum: 9 ui-minimum: 0 ui-maximum: 6 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 2 visible:detailed_options
Choose Internal Median Shape
Base shape of the median blur for the bevel. This effect is only prominent on very thin bevels.
name: type type: enum visible:detailed_options
Widen bevel by increasing internal opacity
Opacity boost, for widening bevel.
name: opacity-boost type: double default: 8.00 minimum: 3.00 maximum: 12.00 ui-minimum: 3.00 ui-maximum: 10.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3 visible:detailed_options
Internal Median Blur Radius
An internal median blur radius set to thin the bevel in default. If internal median blur alpha percentile is high it will make the bevel fat.
name: size type: int default: 1 minimum: 0 maximum: 7 ui-minimum: 0 ui-maximum: 7 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5 visible:detailed_options unit:pixel-distance
Internal Median Blur Alpha percentile
Median Blur's alpha percentile being applied internally
name: alphapercentile type: double default: 0.00 minimum: 0.00 maximum: 100.00 ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 visible:detailed_options
Smooth rough pixels on the Bevel
Applies a mild mean curvature blur on the bevel
name: mcb-iterations type: int default: 0 minimum: 0 maximum: 2 ui-minimum: 0 ui-maximum: 2 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 2 visible:detailed_options
name: gegl:chamfer
pads: input output
parent-class: GeglOperationMeta
gimp:menu-path: \/Filters\/Light and Shadow
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