#####R=== Priests ===

#####GDescription
A Priest is a character of holy devotion. They explore the dungeon only
to destroy the evil that lurks within, and if treasure just happens to 
fall into their packs, well, so much more to the glory of their church!
Priests receive their spells from a deity, and thus do not choose which
spells they will learn. They are familiar with magical devices, 
preferring to call them instruments of their god, but are not as good 
as a mage in their use. Priests have good saving throws, and make 
decent fighters, preferring blunt weapons over edged ones. Wisdom and 

#####GPrimary Stats
Wisdom (spellcasting stat)
Charisma

#####GMagic Usage
Priests may select two realms of magic, one major and one minor. 
Priests can learn up to 64 spells. However, they do not choose which 
spells they learn, but the spells are granted to them by greater powers 
(without a money-back guarantee).

For their first realm, they have a choice of the *****m_valar.txt*0[Valarin], *****m_nether.txt*0[Nether] or 
*****m_prayer.txt*0[Prayer magic realms].

For their second realm, they may choose either the *****m_crusad.txt*0[Crusade] or the 
*****m_illus.txt*0[Illusion] realm of magic.

#####GStarting Equipment
A priest begins the game with:
    L1 spellbooks of chosen realms
    A mace
If they are *very* lucky they may also begin with:
    scrolls of dispel evil
    
	