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#include <FXMat4f.h>
| FX::FXMat4f::FXMat4f | ( | ) | [inline] |
Constructors.
| FX::FXMat4f::FXMat4f | ( | FXfloat | w | ) |
| FX::FXMat4f::FXMat4f | ( | FXfloat | a00, | |
| FXfloat | a01, | |||
| FXfloat | a02, | |||
| FXfloat | a03, | |||
| FXfloat | a10, | |||
| FXfloat | a11, | |||
| FXfloat | a12, | |||
| FXfloat | a13, | |||
| FXfloat | a20, | |||
| FXfloat | a21, | |||
| FXfloat | a22, | |||
| FXfloat | a23, | |||
| FXfloat | a30, | |||
| FXfloat | a31, | |||
| FXfloat | a32, | |||
| FXfloat | a33 | |||
| ) |
| FX::FXMat4f::FXMat4f | ( | const FXMat4f & | other | ) |
| FXMat4f& FX::FXMat4f::set | ( | FXfloat | a00, | |
| FXfloat | a01, | |||
| FXfloat | a02, | |||
| FXfloat | a03, | |||
| FXfloat | a10, | |||
| FXfloat | a11, | |||
| FXfloat | a12, | |||
| FXfloat | a13, | |||
| FXfloat | a20, | |||
| FXfloat | a21, | |||
| FXfloat | a22, | |||
| FXfloat | a23, | |||
| FXfloat | a30, | |||
| FXfloat | a31, | |||
| FXfloat | a32, | |||
| FXfloat | a33 | |||
| ) |
Set value from components.
| FXMat4f& FX::FXMat4f::set | ( | const FXVec4f & | a, | |
| const FXVec4f & | b, | |||
| const FXVec4f & | c, | |||
| const FXVec4f & | d | |||
| ) |
Set value from four vectors.
| FX::FXMat4f::operator FXfloat * | ( | ) | [inline] |
Conversion.
| FX::FXMat4f::operator const FXfloat * | ( | ) | const [inline] |
| FXMat4f FX::FXMat4f::operator- | ( | ) | const |
Unary minus.
| FXMat4f& FX::FXMat4f::eye | ( | ) |
Set identity matrix.
| FXMat4f& FX::FXMat4f::ortho | ( | FXfloat | left, | |
| FXfloat | right, | |||
| FXfloat | bottom, | |||
| FXfloat | top, | |||
| FXfloat | hither, | |||
| FXfloat | yon | |||
| ) |
Orthographic projection.
| FXMat4f& FX::FXMat4f::frustum | ( | FXfloat | left, | |
| FXfloat | right, | |||
| FXfloat | bottom, | |||
| FXfloat | top, | |||
| FXfloat | hither, | |||
| FXfloat | yon | |||
| ) |
Perspective projection.
| FXMat4f& FX::FXMat4f::left | ( | ) |
Multiply by left-hand matrix.
Multiply by rotation c,s about axis.
Multiply by rotation of phi about axis.
Look at.
| FXfloat FX::FXMat4f::det | ( | ) | const |
Determinant.
| FXMat4f FX::FXMat4f::transpose | ( | ) | const |
Transpose.
| FXMat4f FX::FXMat4f::invert | ( | ) | const |
Invert.
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