Sources/API/scene3d.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #ifdef __cplusplus_cli
35 #pragma managed(push, off)
36 #endif
37 
38 #include "Scene3D/scene.h"
39 #include "Scene3D/scene_camera.h"
40 #include "Scene3D/scene_light.h"
41 #include "Scene3D/scene_light_probe.h"
42 #include "Scene3D/scene_model.h"
43 #include "Scene3D/scene_object.h"
44 #include "Scene3D/scene_particle_emitter.h"
45 #include "Scene3D/scene_pass.h"
46 #include "Scene3D/scene_cull_provider.h"
47 #include "Scene3D/Resources/scene_cache.h"
48 #include "Scene3D/ModelData/model_data.h"
49 #include "Scene3D/LevelData/level_data.h"
50 #include "Scene3D/Performance/gpu_timer.h"
51 #include "Scene3D/Performance/scope_timer.h"
52 
53 #ifdef __cplusplus_cli
54 #pragma managed(pop)
55 #endif
56 
57 #if defined(_MSC_VER)
58  #if !defined(_MT)
59  #error Your application is set to link with the single-threaded version of the run-time library. Go to project settings, in the C++ section, and change it to multi-threaded.
60  #endif
61  #if !defined(_DEBUG)
62  #if defined(DLL)
63  #pragma comment(lib, "clanScene3D-dll.lib")
64  #elif defined(_DLL)
65  #pragma comment(lib, "clanScene3D-static-mtdll.lib")
66  #else
67  #pragma comment(lib, "clanScene3D-static-mt.lib")
68  #endif
69  #else
70  #if defined(DLL)
71  #pragma comment(lib, "clanScene3D-dll-debug.lib")
72  #elif defined(_DLL)
73  #pragma comment(lib, "clanScene3D-static-mtdll-debug.lib")
74  #else
75  #pragma comment(lib, "clanScene3D-static-mt-debug.lib")
76  #endif
77  #endif
78 #endif