physics_object.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Arkadiusz Kalinowski
27 */
28 
29 #pragma once
30 
31 #include "../api_physics2d.h"
32 
33 namespace clan
34 {
37  class Body;
38  class Fixture;
39 
44 class CL_API_PHYSICS PhysicsObject
45 {
46 
49 public:
51  virtual ~PhysicsObject() { return; }
55 
56  virtual bool should_collide_with(Body &body) = 0;
57 
61 
62  virtual void on_collision_begin(Body &body) = 0;
63  virtual void on_collision_end(Body &body) = 0;
64 
66 
67 };
68 
69 }
70 
71 /// \}
virtual ~PhysicsObject()
Definition: physics_object.h:51
PhysicsObject()
Definition: physics_object.h:50
Physics Object class.
Definition: physics_object.h:44
Body class.
Definition: body.h:52