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texture_cube_array.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Harry Storbacka
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*/
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#pragma once
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#include "../api_display.h"
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#include "texture_cube.h"
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namespace
clan
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{
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class
CL_API_DISPLAY
TextureCubeArray
:
public
Texture
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{
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public
:
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TextureCubeArray
();
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TextureCubeArray
(
const
std::shared_ptr<Texture_Impl> &impl) :
Texture
(impl) { }
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TextureCubeArray
(
GraphicContext
&context,
int
width,
int
height,
int
array_size,
TextureFormat
texture_format =
tf_rgba8
,
int
levels = 1);
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TextureCubeArray
(
GraphicContext
&context,
const
Size
&size,
int
array_size,
TextureFormat
texture_format =
tf_rgba8
,
int
levels = 1);
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public
:
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int
get_width()
const
;
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int
get_height()
const
;
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Size
get_size()
const
;
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int
get_array_size()
const
;
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public
:
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void
set_image(
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GraphicContext
&context,
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int
array_index,
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TextureCubeDirection
cube_direction,
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PixelBuffer
&image,
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int
level = 0);
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void
set_subimage(
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GraphicContext
&context,
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int
array_index,
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TextureCubeDirection
cube_direction,
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int
x,
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int
y,
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const
PixelBuffer
&image,
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const
Rect
&src_rect,
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int
level = 0);
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void
set_subimage(
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GraphicContext
&context,
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int
array_index,
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TextureCubeDirection
cube_direction,
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const
Point
&point,
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const
PixelBuffer
&image,
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const
Rect
&src_rect,
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int
level = 0);
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};
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}
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clan::TextureCubeArray::TextureCubeArray
TextureCubeArray(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition:
texture_cube_array.h:53
clan::Texture
Texture object class.
Definition:
texture.h:104
clan::PixelBuffer
Pixel data container.
Definition:
pixel_buffer.h:69
clan::TextureCubeDirection
TextureCubeDirection
Texture cube directions.
Definition:
texture_cube.h:42
clan::Rect
2D (left,top,right,bottom) rectangle structure - Integer
Definition:
rect.h:453
clan::TextureFormat
TextureFormat
Texture format.
Definition:
texture_format.h:41
clan::TextureCubeArray
2D texture cube array object class.
Definition:
texture_cube_array.h:42
clan::GraphicContext
Interface to drawing graphics.
Definition:
graphic_context.h:257
clan::Point
2D (x,y) point structure - Integer
Definition:
point.h:63
clan::Size
2D (width,height) size structure - Integer
Definition:
size.h:157
clan::tf_rgba8
Definition:
texture_format.h:44