clan::PhysicsObject Class Referenceabstract

Physics Object class. More...

#include <physics_object.h>

Public Member Functions

Construction
 PhysicsObject ()
 
virtual ~PhysicsObject ()
 
Attributes
virtual bool should_collide_with (Body &body)=0
 
Operations
virtual void on_collision_begin (Body &body)=0
 
virtual void on_collision_end (Body &body)=0
 

Detailed Description

Physics Object class.

A physics object is a pure virtual class that should be a base for all the game object classes that want to work with collisions.


The documentation for this class was generated from the following file: