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Sound
sound_sse.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "api_sound.h"
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namespace
clan
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{
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class
CL_API_SOUND
SoundSSE
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{
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public
:
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static
void
*aligned_alloc(
int
size);
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static
void
aligned_free(
void
*ptr);
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static
void
unpack_16bit_stereo(
short
*input,
int
size,
float
*output[2]);
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static
void
unpack_16bit_mono(
short
*input,
int
size,
float
*output);
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static
void
unpack_8bit_stereo(
unsigned
char
*input,
int
size,
float
*output[2]);
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static
void
unpack_8bit_mono(
unsigned
char
*input,
int
size,
float
*output);
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static
void
unpack_float_mono(
float
*input,
int
size,
float
*output);
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static
void
unpack_float_stereo(
float
*input,
int
size,
float
*output[2]);
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static
void
pack_16bit_stereo(
float
*input[2],
int
size,
short
*output);
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static
void
pack_float_stereo(
float
*input[2],
int
size,
float
*output);
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static
void
copy_float(
float
*input,
int
size,
float
*output);
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static
void
multiply_float(
float
*channel,
int
size,
float
volume);
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static
void
set_float(
float
*channel,
int
size,
float
value);
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static
void
mix_one_to_one(
float
*input,
int
size,
float
*output,
float
volume);
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static
void
mix_one_to_many(
float
*input,
int
size,
float
**output,
float
*volume,
int
channels);
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static
void
mix_many_to_one(
float
**input,
float
*volume,
int
channels,
int
size,
float
*output);
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};
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}
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clan::SoundSSE
Sound related functions implemented as SIMD using SSE.
Definition:
sound_sse.h:40