Physics Object class. More...
#include <physics_object.h>
Public Member Functions | |
Construction | |
PhysicsObject () | |
virtual | ~PhysicsObject () |
Attributes | |
virtual bool | should_collide_with (Body &body)=0 |
Operations | |
virtual void | on_collision_begin (Body &body)=0 |
virtual void | on_collision_end (Body &body)=0 |
Physics Object class.
A physics object is a pure virtual class that should be a base for all the game object classes that want to work with collisions.