physics3d_sweep_test.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
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10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
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13 ** 1. The origin of this software must not be misrepresented; you must not
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15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
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19 ** 3. This notice may not be removed or altered from any source distribution.
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21 ** Note: Some of the libraries ClanLib may link to may have additional
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23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "api_physics3d.h"
33 #include "../Core/Math/vec3.h"
34 #include "../Core/Math/quaternion.h"
35 #include <memory>
36 
37 namespace clan
38 {
41 
42 class Physics3DWorld;
43 class Physics3DShape;
44 class Physics3DObject;
45 class Physics3DSweepTest_Impl;
46 
47 class CL_API_PHYSICS3D Physics3DSweepTest
48 {
49 public:
52 
53  bool is_null() const;
54 
55  bool test_any_hit(const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration = 0.0f);
56  bool test_first_hit(const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration = 0.0f);
57  bool test_all_hits(const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration = 0.0f);
58 
59  int get_hit_count() const;
60  float get_hit_fraction(int index) const;
61  Vec3f get_hit_position(int index) const;
62  Vec3f get_hit_normal(int index) const;
63  Physics3DObject get_hit_object(int index) const;
64 
65 private:
66  std::shared_ptr<Physics3DSweepTest_Impl> impl;
67 };
68 
69 }
70 
Definition: physics3d_world.h:43
Definition: physics3d_shape.h:48
Definition: physics3d_object.h:47
Quaternion - Float.
Definition: quaternion.h:188
Definition: physics3d_sweep_test.h:47