#include <server.h>
Public Member Functions | |
NetGameServer () | |
~NetGameServer () | |
void | process_events () |
Process events. More... | |
void | send_event (const NetGameEvent &game_event) |
Send event. More... | |
Signal_v1< NetGameConnection * > & | sig_client_connected () |
Signal_v2< NetGameConnection *, const std::string & > & | sig_client_disconnected () |
Signal_v2< NetGameConnection *, const NetGameEvent & > & | sig_event_received () |
void | start (const std::string &port) |
Start. More... | |
void | start (const std::string &address, const std::string &port) |
Start. More... | |
void | stop () |
Stop. More... | |