model_data_light.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 namespace clan
32 {
33 
36 {
37 public:
39 
51  bool rectangle;
52 };
53 
54 }
55 
ModelDataAnimationData< Vec3f > position
Definition: model_data_light.h:40
bool rectangle
Definition: model_data_light.h:51
ModelDataAnimationData< float > hotspot
Definition: model_data_light.h:46
int bone_selector
Definition: model_data_light.h:49
ModelDataAnimationData< float > attenuation_end
Definition: model_data_light.h:44
ModelDataAnimationData< float > attenuation_start
Definition: model_data_light.h:43
ModelDataAnimationData< float > ambient_illumination
Definition: model_data_light.h:48
ModelDataAnimationData< float > falloff
Definition: model_data_light.h:45
ModelDataAnimationData< Vec3f > color
Definition: model_data_light.h:42
Description of a light in a model.
Definition: model_data_light.h:35
bool casts_shadows
Definition: model_data_light.h:50
ModelDataLight()
Definition: model_data_light.h:38
ModelDataAnimationData< Quaternionf > orientation
Definition: model_data_light.h:41
ModelDataAnimationData< float > aspect
Definition: model_data_light.h:47
Stores different values for different animation timelines.
Definition: model_data_animation_data.h:44