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| | Poly_Triangle () |
| | Constructs a triangle and sets all indices to zero. More...
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| | Poly_Triangle (const Standard_Integer theN1, const Standard_Integer theN2, const Standard_Integer theN3) |
| | Constructs a triangle and sets its three indices, where these node values are indices in the table of nodes specific to an existing triangulation of a shape. More...
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| void | Set (const Standard_Integer theN1, const Standard_Integer theN2, const Standard_Integer theN3) |
| | Sets the value of the three nodes of this triangle. More...
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| void | Set (const Standard_Integer theIndex, const Standard_Integer theNode) |
| | Sets the value of node with specified index of this triangle. Raises Standard_OutOfRange if index is not in 1,2,3. More...
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| void | Get (Standard_Integer &theN1, Standard_Integer &theN2, Standard_Integer &theN3) const |
| | Returns the node indices of this triangle. More...
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| Standard_Integer | Value (const Standard_Integer theIndex) const |
| | Get the node of given Index. Raises OutOfRange from Standard if Index is not in 1,2,3. More...
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| Standard_Integer | operator() (const Standard_Integer Index) const |
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| Standard_Integer & | ChangeValue (const Standard_Integer theIndex) |
| | Get the node of given Index. Raises OutOfRange if Index is not in 1,2,3. More...
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| Standard_Integer & | operator() (const Standard_Integer Index) |
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Describes a component triangle of a triangulation (Poly_Triangulation object). A Triangle is defined by a triplet of nodes. Each node is an index in the table of nodes specific to an existing triangulation of a shape, and represents a point on the surface.