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Physics2D Module Reference
2D Physics World
clan::PhysicsWorld
- The world class manages all physics entities, dynamic simulation, and asynchronous queries
clan::PhysicsWorldDescription
- This class allows you to setup a more advanced description when creating a Physics World
clan::PhysicsContext
- PhysicsContext class
clan::PhysicsDebugDraw
- PhysicsDebugDraw class
clan::PhysicsQueryAssistant
- PhysicsQueryAssistant class
Shapes and Objects
clan::Shape
- Shape base class
clan::ChainShape
- A chain shape is a free form sequence of line segments
clan::CircleShape
- Circle Shape class
clan::EdgeShape
- A line segment (edge) shape. These can be connected in chains or loops to other edge shapes
clan::PolygonShape
- A convex polygon
clan::PhysicsObject
- A physics object is a pure virtual class that should be a base for all the game object classes that want to work with collisions
Dynamics Base
clan::Body
- Body class
clan::BodyDescription
- BodyDescription class
clan::Fixture
- Fixture class
clan::FixtureDescription
- FixtureDescription class
Dynamics Joints
clan::DistanceJoint
- DistanceJoint class
clan::DistanceJointDescription
- DistanceJointDescription class
clan::Joint
- Joint class
clan::MouseJoint
- MouseJoint class
clan::MouseJointDescription
- MouseJointDescription class
clan::PrismaticJoint
- PrismaticJoint class
clan::PrismaticJointDescription
- PrismaticJointDescription class
clan::RevoluteJoint
- RevoluteJoint class
clan::RevoluteJointDescription
- RevoluteJointDescription class