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Physics2D
Dynamics
body_description.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Arkadiusz Kalinowski
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*/
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#pragma once
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#include "../api_physics2d.h"
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#include <memory>
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#include "../../Core/Math/vec2.h"
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namespace
clan
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{
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class
BodyDescription_Impl;
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class
Pointf;
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class
Angle;
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class
PhysicsWorld;
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class
PhysicsContext;
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class
XMLResourceDocument;
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enum
BodyType
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{
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body_static
= 0,
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body_kinematic
= 1,
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body_dynamic
= 2
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};
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class
CL_API_PHYSICS
BodyDescription
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{
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public
:
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public
:
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BodyDescription
();
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BodyDescription
(
const
PhysicsWorld
&pw);
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BodyDescription
(
const
PhysicsContext
&pc);
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BodyDescription
(
const
PhysicsContext
&pc,
const
std::string &resource_id,
const
XMLResourceDocument
&resources);
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BodyDescription
(
const
BodyDescription
©);
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virtual
~
BodyDescription
();
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public
:
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bool
is_null
()
const
{
return
!impl; }
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void
throw_if_null()
const
;
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public
:
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BodyDescription
&operator =(
const
BodyDescription
©);
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void
set_type(
const
BodyType
type);
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void
set_position(
const
Vec2f
&position);
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void
set_position(
const
Pointf
&position);
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void
set_position(
const
int
x,
const
int
y);
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void
set_position(
const
float
x,
const
float
y);
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void
set_angle(
const
Angle
&angle);
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void
set_linear_velocity(
const
Vec2f
&velocity);
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void
set_angular_velocity(
const
Angle
&velocity);
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void
set_linear_damping(
const
float
damping);
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void
set_angular_damping(
const
float
damping);
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void
allow_sleep(
const
bool
value =
true
);
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void
set_awake(
const
bool
value =
true
);
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void
set_fixed_rotation(
const
bool
value);
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void
set_as_bullet(
const
bool
value =
true
);
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void
set_active(
const
bool
value =
true
);
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void
set_gravity_scale(
const
float
scale);
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private
:
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std::shared_ptr<BodyDescription_Impl> impl;
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friend
class
Body
;
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friend
class
Body_Impl;
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};
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}
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/// \}
clan::body_kinematic
Definition:
body_description.h:51
clan::body_dynamic
Definition:
body_description.h:52
clan::Angle
Angle class.
Definition:
angle.h:63
clan::BodyDescription
BodyDescription class.
Definition:
body_description.h:55
clan::body_static
Definition:
body_description.h:50
clan::PhysicsWorld
Top-level world class.
Definition:
physics_world.h:52
clan::Vec2< float >
clan::Body
Body class.
Definition:
body.h:52
clan::BodyDescription::is_null
bool is_null() const
Returns true if this object is invalid.
Definition:
body_description.h:96
clan::BodyType
BodyType
Body types.
Definition:
body_description.h:48
clan::PhysicsContext
Definition:
physics_context.h:45
clan::XMLResourceDocument
XML Resource Document.
Definition:
xml_resource_document.h:49
clan::Pointf
2D (x,y) point structure - Float
Definition:
point.h:73