Description of a light in a model. More...
#include <model_data_light.h>
Public Member Functions | |
ModelDataLight () | |
Public Attributes | |
ModelDataAnimationData< float > | ambient_illumination |
ModelDataAnimationData< float > | aspect |
ModelDataAnimationData< float > | attenuation_end |
ModelDataAnimationData< float > | attenuation_start |
int | bone_selector |
bool | casts_shadows |
ModelDataAnimationData< Vec3f > | color |
ModelDataAnimationData< float > | falloff |
ModelDataAnimationData< float > | hotspot |
ModelDataAnimationData < Quaternionf > | orientation |
ModelDataAnimationData< Vec3f > | position |
bool | rectangle |
Description of a light in a model.
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inline |
ModelDataAnimationData<float> clan::ModelDataLight::ambient_illumination |
ModelDataAnimationData<float> clan::ModelDataLight::aspect |
ModelDataAnimationData<float> clan::ModelDataLight::attenuation_end |
ModelDataAnimationData<float> clan::ModelDataLight::attenuation_start |
int clan::ModelDataLight::bone_selector |
bool clan::ModelDataLight::casts_shadows |
ModelDataAnimationData<Vec3f> clan::ModelDataLight::color |
ModelDataAnimationData<float> clan::ModelDataLight::falloff |
ModelDataAnimationData<float> clan::ModelDataLight::hotspot |
ModelDataAnimationData<Quaternionf> clan::ModelDataLight::orientation |
ModelDataAnimationData<Vec3f> clan::ModelDataLight::position |
bool clan::ModelDataLight::rectangle |