#include <audio_definition.h>
clan::AudioDefinition::AudioDefinition |
( |
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float clan::AudioDefinition::get_attenuation_begin |
( |
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const |
float clan::AudioDefinition::get_attenuation_end |
( |
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const |
std::string clan::AudioDefinition::get_sound_id |
( |
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const |
float clan::AudioDefinition::get_volume |
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const |
bool clan::AudioDefinition::is_ambience |
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const |
bool clan::AudioDefinition::is_looping |
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const |
bool clan::AudioDefinition::is_null |
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const |
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inline |
void clan::AudioDefinition::set_ambience |
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bool |
ambience | ) |
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void clan::AudioDefinition::set_attenuation_begin |
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float |
distance | ) |
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void clan::AudioDefinition::set_attenuation_end |
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float |
distance | ) |
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void clan::AudioDefinition::set_looping |
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bool |
loop | ) |
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void clan::AudioDefinition::set_sound_id |
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const std::string & |
id | ) |
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void clan::AudioDefinition::set_volume |
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float |
volume | ) |
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The documentation for this class was generated from the following file: