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Uranium
Application Framework
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Public Member Functions | |
| def | __init__ (self, parent) |
| def | render (self, renderer) |
Public Member Functions inherited from UM.Scene.SceneNode.SceneNode | |
| def | __init__ |
| def | __deepcopy__ |
| def | setCenterPosition |
| def | getParent (self) |
| def | getMirror (self) |
| def | setMirror (self, vector) |
| def | getBoundingBoxMesh (self) |
| def | calculateBoundingBoxMesh (self) |
| def | collidesWithBbox |
| def | addDecorator |
| def | getDecorators (self) |
| def | getDecorator |
| def | removeDecorators (self) |
| def | removeDecorator |
| def | callDecoration |
| def | hasDecoration |
| def | getName (self) |
| def | setName |
| def | getId (self) |
| def | setId |
| def | getDepth (self) |
| def | setParent |
| def | isVisible (self) |
| def | setVisible |
| def | getMeshData (self) |
| def | getMeshDataTransformed (self) |
| def | getMeshDataTransformedVertices (self) |
| def | getMeshDataTransformedNormals (self) |
| def | setMeshData |
| def | addChild |
| def | removeChild |
| def | removeAllChildren (self) |
| def | getChildren (self) |
| def | hasChildren (self) |
| def | getAllChildren (self) |
| def | getCachedNormalMatrix (self) |
| def | getWorldTransformation |
| def | getLocalTransformation |
| def | setTransformation |
| def | getOrientation (self) |
| def | getWorldOrientation (self) |
| def | rotate |
| def | setOrientation |
| def | getScale (self) |
| def | getWorldScale (self) |
| def | scale |
| def | setScale |
| def | getPosition (self) |
| def | getWorldPosition (self) |
| def | translate |
| def | setPosition |
| def | lookAt |
| def | render (self, renderer) |
| def | isEnabled (self) |
| def | setEnabled |
| def | isSelectable (self) |
| def | setSelectable |
| def | getBoundingBox (self) |
| def | setCalculateBoundingBox |
| def | getShear (self) |
| def | getSetting |
| def | setSetting |
| def | invertNormals (self) |
| def | __str__ (self) |
Additional Inherited Members | |
Public Attributes inherited from UM.Scene.SceneNode.SceneNode | |
| metadata | |
| source_mime_type | |
Static Public Attributes inherited from UM.Scene.SceneNode.SceneNode | |
| tuple | decoratorsChanged = Signal() |
| tuple | parentChanged = Signal() |
| tuple | meshDataChanged = Signal() |
| tuple | childrenChanged = Signal() |
| tuple | transformationChanged = Signal() |
| tuple | boundingBoxChanged = Signal() |
Platform is a special case of Scene node. It renders a specific model as the platform of the machine. A specialised class is used due to the differences in how it needs to rendered and the fact that a platform can have a Texture. It also handles the re-loading of the mesh when the active machine is changed.