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Uranium
Application Framework
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Public Member Functions | |
| def | __init__ |
| def | __del__ (self) |
| def | set |
| def | getHash (self) |
| def | getCenterPosition (self) |
| def | getZeroPosition (self) |
| def | getType (self) |
| def | getFaceCount (self) |
| def | getVertices (self) |
| def | getVertexCount (self) |
| def | getVertex (self, index) |
| def | hasNormals (self) |
| def | getNormals (self) |
| def | hasIndices (self) |
| def | getIndices (self) |
| def | hasColors (self) |
| def | getColors (self) |
| def | hasUVCoordinates (self) |
| def | getFileName (self) |
| def | getTransformed |
| def | getExtents |
| def | getVerticesAsByteArray (self) |
| def | getNormalsAsByteArray (self) |
| def | getIndicesAsByteArray (self) |
| def | getColorsAsByteArray (self) |
| def | getUVCoordinatesAsByteArray (self) |
| def | getConvexHull (self) |
| def | getConvexHullVertices (self) |
| def | getConvexHullTransformedVertices |
| def | getFacePlane |
| def | getFaceNodes |
| def | hasAttribute |
| def | getAttribute |
| def | attributeNames (self) |
| def | invertNormals (self) |
| def | toString (self) |
Class to hold a list of verts and possibly how (and if) they are connected.
This class stores three numpy arrays that contain the data for a mesh. Vertices
are stored as a two-dimensional array of floats with the rows being individual
vertices and the three columns being the X, Y and Z components of the vertices.
Normals are stored in the same manner and kept in sync with the vertices. Indices
are stored as a two-dimensional array of integers with the rows being the individual
faces and the three columns being the indices that refer to the individual vertices.
attributes: a dict with {"value", "opengl_type", "opengl_name"} type in vector2f, vector3f, uniforms, ...
| def UM.Mesh.MeshData.MeshData.__del__ | ( | self | ) |
Triggered when this file is deleted. The file will then no longer be watched for changes.
| def UM.Mesh.MeshData.MeshData.attributeNames | ( | self, | |
| List, | |||
| str | |||
| ) |
Return attribute names in alphabetical order The sorting assures that the order is always the same.
| def UM.Mesh.MeshData.MeshData.getConvexHull | ( | self, | |
| Optional, | |||
| scipy, | |||
| spatial, | |||
| ConvexHull | |||
| ) |
Gets the Convex Hull of this mesh
:return: :type{scipy.spatial.ConvexHull}
| def UM.Mesh.MeshData.MeshData.getConvexHullVertices | ( | self, | |
| Optional, | |||
| numpy, | |||
| ndarray | |||
| ) |
Gets the convex hull points
:return: :type{numpy.ndarray} the vertices which describe the convex hull
| def UM.Mesh.MeshData.MeshData.getIndices | ( | self, | |
| numpy, | |||
| ndarray | |||
| ) |
Get the array of indices
:return: :type{numpy.ndarray}
| def UM.Mesh.MeshData.MeshData.getIndicesAsByteArray | ( | self, | |
| Optional, | |||
| bytes | |||
| ) |
Get all indices as a bytearray :return: A bytearray object with 3 ints per face.
| def UM.Mesh.MeshData.MeshData.getNormals | ( | self, | |
| numpy, | |||
| ndarray | |||
| ) |
Return the list of vertex normals.
| def UM.Mesh.MeshData.MeshData.getNormalsAsByteArray | ( | self, | |
| Optional, | |||
| bytes | |||
| ) |
Get all normals of this mesh as a bytearray :return: A bytearray object with 3 floats per normal.
| def UM.Mesh.MeshData.MeshData.getVertex | ( | self, | |
| index | |||
| ) |
Get a vertex by index
| def UM.Mesh.MeshData.MeshData.getVertexCount | ( | self, | |
| int | |||
| ) |
Get the number of vertices
| def UM.Mesh.MeshData.MeshData.getVertices | ( | self, | |
| numpy, | |||
| ndarray | |||
| ) |
Get the array of vertices
| def UM.Mesh.MeshData.MeshData.getVerticesAsByteArray | ( | self, | |
| Optional, | |||
| bytes | |||
| ) |
Get all vertices of this mesh as a bytearray :return: A bytearray object with 3 floats per vertex.
| def UM.Mesh.MeshData.MeshData.hasIndices | ( | self, | |
| bool | |||
| ) |
Return whether this mesh has indices.
| def UM.Mesh.MeshData.MeshData.hasNormals | ( | self, | |
| bool | |||
| ) |
Return whether this mesh has vertex normals.
| def UM.Mesh.MeshData.MeshData.set | ( | self, | |
vertices = Reuse, |
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normals = Reuse, |
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indices = Reuse, |
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colors = Reuse, |
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uvs = Reuse, |
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file_name = Reuse, |
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center_position = Reuse, |
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zero_position = Reuse, |
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attributes = Reuse, |
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| MeshData | |||
| ) |
Create a new MeshData with specified changes
:return: :type{MeshData}