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fv_onedtv
fv_1dtv.so
1DTV is one of the most amazing effect, but that algorithm is very easy. The horizontal green line is the current scanning position and it moves down every frame. So only moving objects is distorted. Ported from EffecTV (http://effectv.sourceforge.net).
fv_agingtv
fv_agingtv.so
AgingTV ages video input stream in realtime. Discolors, scratches, puts dust. Ported from EffecTV (http://effectv.sourceforge.net).
fv_baltantv
fv_baltantv.so
BaltanTV is similar to the StreakTV,but BaltanTV makes after images longer than that. Ported from EffecTV (http://effectv.sourceforge.net).
fv_blur
fv_blur.so
Blur filter based on gavl. Supports triangular, box and gauss blur.
fv_brokentv
fv_brokentv.so
BrokenTV simulates mistuned television or mistracking video image. Ported from EffecTV (http://effectv.sourceforge.net).
fv_burningtv
fv_burningtv.so
The name describes itself. Ported from EffecTV (http://effectv.sourceforge.net).
fv_chameleontv
fv_chameleontv.so
When you are still in the sight of the camera for a second, you will be vanishing into the background, and disappear. When you move again, you will appear normally. By contrast, when you switch from "disappearing mode" to "appearing mode", moving objects are not shown, and a still object appears after seconds. Ported from EffecTV (http://effectv.sourceforge.net).
fv_colorbalance
fv_colorbalance.so
Apply gain for red, green and blue. RGB formats are processed directly, Y’CbCr formats are processed by the colormatrix.
fv_colstreaktv
fv_colstreaktv.so
Make after images but the power of the effects are different between red, green and blue layers, so it provides colourful after images. Ported from EffecTV (http://effectv.sourceforge.net).
fv_cropscale
fv_cropscale.so
Crop and scale video images. Has lots of standard video formats as presets. Can also do chroma placement correction and simple deinterlacing
fv_cycletv
fv_cycletv.so
CycleTV randomly cycles the color palette. Ported from EffecTV (http://effectv.sourceforge.net).
fv_decimate
fv_decimate.so
Skip almost identical frames
fv_deinterlace
fv_deinterlace.so
Deinterlace with various algorithms
fv_dicetv
fv_dicetv.so
DiceTV ’dices’ the screen up into many small squares, each defaulting to a size of 16 pixels by 16 pixels.. Each square is rotated randomly in one of four directions: up (no change), down (180 degrees, or upside down), right (90 degrees clockwise), or left (90 degrees counterclockwise). The direction of each square normally remains consistent between each frame. Ported from EffecTV (http://effectv.sourceforge.net).
fv_difftv
fv_difftv.so
DiffTV highlights interframe differences. Ported from EffecTV (http://effectv.sourceforge.net).
fv_tcdisplay
fv_tcdisplay.so
Burn timecodes into video frames
fv_displaywalltv
fv_displaywalltv.so
Display the tiled video images. You can scroll the image or change the scale. Ported from EffecTV (http://effectv.sourceforge.net).
fv_dottv
fv_dottv.so
DotTV converts gray scale images to set of dots. It is hard to recognize what is shown when your eyes are close to the monitor. Ported from EffecTV (http://effectv.sourceforge.net).
fv_edgetv
fv_edgetv.so
Detects edges and display it like good old low resolution computer way. Ported from EffecTV (http://effectv.sourceforge.net).
fv_edgeblurtv
fv_edgeblurtv.so
Detects edge and display it with motion blur effect. Ported from EffecTV (http://effectv.sourceforge.net).
fv_equalizer
fv_equalizer.so
Control hue, saturation, contrast and brightness. For Y’CbCr, it uses routines based on the vf_eq and vf_hue filters from the MPlayer project. For RGB formats, it uses the colormatrix.
fv_firetv
fv_firetv.so
FireTV clips moving objects and burns it. Ported from EffecTV (http://effectv.sourceforge.net).
fv_flip
fv_flip.so
Flip video images horizontally and/or vertically
fv_framerate
fv_framerate.so
Forces a framerate as input for the next filter. Its mainly used for testing.
fv_pixelformat
fv_pixelformat.so
Forces a pixelformat as input for the next filter. Its mainly used for testing.
fv_interlace
fv_interlace.so
Interlace video images. Output has half the input framerate.
fv_invert
fv_invert_rgb.so
Invert single color channels. RGB(A) formats are processed directly, Y’CbCr(A) formats are processed with the colormatrix.
fv_lenstv
fv_lenstv.so
LensTV - Based on Old school Demo Lens Effect. Ported from EffecTV (http://effectv.sourceforge.net).
fv_lifetv
fv_lifetv.so
You can play John Horton Conway’s Life Game with video input. Moving objects drop seeds on the game field. Ported from EffecTV (http://effectv.sourceforge.net).
fv_matrixtv
fv_matrixtv.so
The Matrix’s visual effect has been metamorphosed to the realtime video effect. Edge-enhanced input image is reflected to the brightness of falling letters. Blending with the input image is also available. Ported from EffecTV (http://effectv.sourceforge.net).
fv_mosaictv
fv_mosaictv.so
MosaicTV censors the incoming objects and gives it mosaic effect. Ported from EffecTV (http://effectv.sourceforge.net).
fv_halftv
fv_halftv.so
SimuraTV and NervousTV mixed, make more magic! Delaying, scratching or our famous "nervous" effect can be added to a half of the screen. Additionally you can add mirroring effect to it. Ported from EffecTV (http://effectv.sourceforge.net).
fv_nervoustv
fv_nervoustv.so
NervousTV randomly re-arranges the past second of video, creating a chaotic expression of past movements. It shuffles time. There is no effect on still images. Ported from EffecTV (http://effectv.sourceforge.net).
fv_noisetv
fv_noisetv.so
Black & White noise is rendered over the incoming objects. Ported from EffecTV (http://effectv.sourceforge.net).
fv_oldcolor
fv_oldcolor.so
Simulate old color- and B/W movies
fv_optv
fv_optv.so
Traditional black-white optical animation is now resurrected as a real-time video effect. Input images are binarized and combined with various optical pattern. You can change its animation speed and direction with a keyboard. Ported from EffecTV (http://effectv.sourceforge.net).
fv_puptv
fv_puptv.so
PupTV does pup mark effect on the video input. The pup is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net).
fv_quarktv
fv_quarktv.so
QuarkTV dissolves moving objects. It picks up pixels from the last eight frames randomly. Ported from EffecTV (http://effectv.sourceforge.net).
fv_colormatrix_rgb
fv_colormatrix_rgb.so
Generic colormatrix (RGBA). You pass the coefficients in RGB(A) coordinates, but the processing will work in Y’CbCr(A) as well.
fv_rdstv
fv_rdstv.so
RdsTV does rds mark effect on the video input. The rds is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net).
fv_revtv
fv_revtv.so
RevTV acts like a video waveform monitor for each line of video processed. This creates a pseudo 3D effect based on the brightness of the video along each line. Ported from EffecTV (http://effectv.sourceforge.net).
fv_rippletv
fv_rippletv.so
RippleTV does ripple mark effect on the video input. The ripple is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net).
fv_rndmtv
fv_rndmtv.so
RndmTV give you a noisy picture in color or B/W. Inspired by the old days when reception was poor. Ported from EffecTV (http://effectv.sourceforge.net).
fv_shagadelictv
fv_shagadelictv.so
Oh behave, ShagedelicTV makes images shagadelic! Ported from EffecTV (http://effectv.sourceforge.net).
fv_shift
fv_bitshift.so
Upshift 16 bit images, where only some lower bits are used
fv_simuratv
fv_simuratv.so
The origin of SimuraTV is "SimuraEffect", a VJ (Video Jockey) tool I made in 1995. Color effect and image mirroring are all of SimuraTV. Ported from EffecTV (http://effectv.sourceforge.net).
fv_slofasttv
fv_slofasttv.so
SloFastTV plays back the current video input at non-constant speed: while the buffer fills the video is played back at half the frame rate, when the buffer is full it plays back at the double rate until it has caught up with the live video again. This causes the actual image to be delayed from 0 to about half a second. Movements that previously had a constant speed will appear very slow and then very fast. Ported from EffecTV (http://effectv.sourceforge.net).
fv_sparktv
fv_sparktv.so
Bright sparks run on incoming objects. Ported from EffecTV (http://effectv.sourceforge.net).
fv_spiraltv
fv_spiraltv.so
I admit that ’SpiralTV’ is a misnomer; it doesn’t actually spiral. What it does do is segment the screen image into a series of concentric circles, each of which is slightly out of phase (timewise) from its neighbors. Or to put it more simply, it really messes with changing (i.e. Moving) objects onscreen! Ported from EffecTV (http://effectv.sourceforge.net).
fv_streaktv
fv_streaktv.so
StreakTV makes after images of moving objects. Ported from EffecTV (http://effectv.sourceforge.net).
fv_tlp
fv_tlp.so
Simple temporal lowpass
fv_timedisttv
fv_timedisttv.so
Distorts moving objects in the sight. When it detects a moving part, it rollbacks to an old frame around that. Ported from EffecTV (http://effectv.sourceforge.net).
fv_transform
fv_transform.so
Transform the image with different methods
fv_transformtv
fv_transformtv.so
TransformTV does transform mark effect on the video input. The transform is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net).
fv_tctweak
fv_tctweak.so
Replace/remove/interpolate timecodes
fv_vertigotv
fv_vertigotv.so
VertigoTV is a loopback alpha blending effector with rotating and scaling. Ported from EffecTV (http://effectv.sourceforge.net).
fv_warholtv
fv_warholtv.so
WarholTV offers some effects like Andy Warhol’s series of paintings; ’Marilyn’, ’Marilyn Three Times’, ’Four Marilyns’ etc. Ported from EffecTV (http://effectv.sourceforge.net).
fv_warptv
fv_warptv.so
WarpTV does realtime goo’ing of the video input. based on warp-1.1 SDL demo by Sam Latinga (http://libSDL.org). Original version by Emmanuel Marty <core at ggi-project dawt org>. Ported from EffecTV (http://effectv.sourceforge.net).
fv_colormatrix_yuv
fv_colormatrix_yuv.so
Generic colormatrix (Y’CbCrA). You pass the coefficients in Y’CbCr(A) coordinates, but the processing will work in RGB(A) as well.
fv_zoom
fv_zoom.so
Zoom horizontally and/or vertically
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