Capitalist
is server-based, so at first you have to start the server on a
console with the command
% capitalist
which opens up a special server console with a prompt,
This is the server for Capitalist version x.x
Get more info at http://capitalist.sourceforge.net/
1: Now accepting new client connections
Get a list of the available commands with 'help'.
> _
where you can type in commands like
> help
Available commands: (P=player, L=level, O=option V=value)
-------------------------------------------------------------------
help - this help text
quit - quit game and shutdown server
list - list players
show - show available server options
set O V - set server option X to value V
start - start game
...
Abbreviations are allowed.
> _
or see a list of options with
> show
-------------------------------------------------------------------
+ means you may change the option
= means the option is on its default value
-------------------------------------------------------------------
Option value (min,max) description
-------------------------------------------------------------------
aifill +=2 (2,8)
-------------------------------------------------------------------
> _
In the next step, each player who wants to play in the game should join the game by starting a client (i.e. Kapitalist) and connecting to the server. When a game is in progress, there is one server running, and as many clients as there are human players.
So each player types
% kapitalist
on the commandline (or starts Kapitalist in the K-Menu) and connects by selecting Game->Connect. A Dialog appears where you must type in the correct hostname and port of the server (in many cases, the default, localhost:2525, is already ok). In addition you have to chose a suitable nickname.
When all human players have connected to the server, the game can be started by typing
> start
on the server console. AI players are created automatically by the server up to a number of "aifill" total players. By default, aifill is set to 2, so that you play against one AI opponent if there are no other human players connected at starting time.
Now most of the action takes place in the client windows. Please consider the client documentation for more information.