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#include <FXMenuBar.h>
Public Member Functions | |
FXMenuBar (FXComposite *p, FXComposite *q, FXuint opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=3, FXint pr=3, FXint pt=2, FXint pb=2, FXint hs=DEFAULT_SPACING, FXint vs=DEFAULT_SPACING) | |
FXMenuBar (FXComposite *p, FXuint opts, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=3, FXint pr=3, FXint pt=2, FXint pb=2, FXint hs=DEFAULT_SPACING, FXint vs=DEFAULT_SPACING) | |
virtual bool | contains (FXint parentx, FXint parenty) const |
Menu bar.
FX::FXMenuBar::FXMenuBar | ( | FXComposite * | p, |
FXComposite * | q, | ||
FXuint | opts = LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X , |
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FXint | x = 0 , |
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FXint | y = 0 , |
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FXint | w = 0 , |
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FXint | h = 0 , |
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FXint | pl = 3 , |
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FXint | pr = 3 , |
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FXint | pt = 2 , |
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FXint | pb = 2 , |
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FXint | hs = DEFAULT_SPACING , |
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FXint | vs = DEFAULT_SPACING |
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) |
Construct a floatable menubar Normally, the menubar is docked under window p.
When floated, the menubar can be docked under window q, which is typically an FXToolbarShell window.
FX::FXMenuBar::FXMenuBar | ( | FXComposite * | p, |
FXuint | opts, | ||
FXint | x = 0 , |
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FXint | y = 0 , |
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FXint | w = 0 , |
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FXint | h = 0 , |
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FXint | pl = 3 , |
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FXint | pr = 3 , |
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FXint | pt = 2 , |
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FXint | pb = 2 , |
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FXint | hs = DEFAULT_SPACING , |
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FXint | vs = DEFAULT_SPACING |
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) |
Construct a non-floatable menubar.
The menubar can not be undocked.
virtual bool FX::FXMenuBar::contains | ( | FXint | parentx, |
FXint | parenty | ||
) | const [virtual] |
Returns true if specified coordinate (in parent's coordinate system) is in menubar.
Reimplemented from FX::FXWindow.
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