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00028 #ifndef _CEGUIDirect3D9TextureTarget_h_
00029 #define _CEGUIDirect3D9TextureTarget_h_
00030
00031 #include "CEGUIDirect3D9RenderTarget.h"
00032 #include "../../CEGUITextureTarget.h"
00033 #include "../../CEGUIRect.h"
00034 #include <d3d9.h>
00035
00036 #if defined(_MSC_VER)
00037 # pragma warning(push)
00038 # pragma warning(disable : 4250)
00039 # pragma warning(disable : 4251)
00040 #endif
00041
00042
00043 namespace CEGUI
00044 {
00045 class Direct3D9Texture;
00046
00048 class DIRECT3D9_GUIRENDERER_API Direct3D9TextureTarget : public Direct3D9RenderTarget,
00049 public TextureTarget
00050 {
00051 public:
00052 Direct3D9TextureTarget(Direct3D9Renderer& owner);
00053 virtual ~Direct3D9TextureTarget();
00054
00056 void preD3DReset();
00057
00059 void postD3DReset();
00060
00061
00062 void activate();
00063 void deactivate();
00064
00065 bool isImageryCache() const;
00066
00067 void clear();
00068 Texture& getTexture() const;
00069 void declareRenderSize(const Size& sz);
00070 bool isRenderingInverted() const;
00071
00072 protected:
00074 static const float DEFAULT_SIZE;
00075
00077 void initialiseRenderTexture();
00079 void cleanupRenderTexture();
00081 void resizeRenderTexture();
00082
00084 void enableRenderTexture();
00086 void disableRenderTexture();
00087
00089 LPDIRECT3DTEXTURE9 d_texture;
00091 LPDIRECT3DSURFACE9 d_surface;
00093 Direct3D9Texture* d_CEGUITexture;
00095 LPDIRECT3DSURFACE9 d_prevColourSurface;
00096 };
00097
00098 }
00099
00100 #if defined(_MSC_VER)
00101 # pragma warning(pop)
00102 #endif
00103
00104 #endif // end of guard _CEGUIDirect3D9TextureTarget_h_